Take for example the quality of Sherlock holmes the awakening thats what we are aiming. We alredy got help like i sed before from BluePrintRandom witch he is realy good but if more people come along and form a strong team i think its possible for the project to be complete and when i say complete i mean complete to be a commercial product.ĭont get me wrong we are not aiming to make something like AAA quality all i am saying is to make something good looking with solid gameplay mechanics and stable to run in most systems. So the thing is we dont know anything about coding we know what needs to be done but we dont know how We create textures in gimp and texture maker we also use textures from web (cg textures etc) So we are curently 2 people working on this plus a forum member BluePrintRandom witch provide us with helpfull advices and tips.īasicaly me pagio and my partener ilias are working on the game models and textures.I make the enviroment objects houses,props,decoration etc and ilias is working on organic models we make the humanoid characters in makehuman and we customize the clothes and stuff in blender we also animate in blender. The story is in development and beleve me its very deep. Our idea is an old school sierra style point and click adventure game with rpg elements but in 3d.Yes we are talking abou a quest for glory clone. I want to show and tell you about our project,and ask questions ofcourse. We made the switch from maya-carrara to blender in very short time blender is awesom. First of all i want to say that i was surprised about what blender can do and all of you ofcourse.
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